Even then, hitting a crit with 630 damage feels like it barely does much vs most opponents (drones/etc). Trek across the galaxy, and discover what lies on its fringes. Main turrets are the primary weapon of a vessel. We spend many upgrades on our main-turret and even if the tables show it should do 665, 95 of my shots do 400-ish (sans when I happen to align the circles, which is 1 in 10 shots). Burst Turret: 80 5.0 7000M Physical 6500 4 Defender Turret: 50 6.0 4000M Physical 9880 8 Flamelance Turret: 110 4.0 2200M Physical (Fire) 10000 0.5 Focused Laser Turret: 100 6.0 8000M Energy (Beam) 12000 3 Laser Turret: 45 4.0 8000M Energy (Beam) 6200 3 Lightning Turret: 80 6.0 8000M Energy (Lightning) 7500 3 Missile Turret: 40 4. Teleport down to the surfaces of planets where you may face extreme environments and dangerous creatures. The strategies you use are up to you-or your Captain.Įmbark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Reroute power between ship systems, operate turrets, run powerful programs, scan enemy vessels for information to give you an edge in battle, or start up the warp drive to escape a fight you cannot win. Coordination between your crewmembers is essential to survive the perils that await you.Ĭontrol the various stations that run your ship. The Destroyer is small and compact, with a very angular and geometric brick-like shape. It is a specialized ship that uses its heavy armor, powerful weapons and small profile for stealth attacks and breaking through blockades. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. The WD Destroyer is a class of starship manufactured by the Wolden-Dorf Corporation. On ships with two secondary crewed turrets it is generally desirable to run a mix of both damage types.Team up to operate a starship and explore a randomized galaxy falling into chaos. Combat is also in this game, as the player can attack and board enemy ships. They may warp to several systems and upgrade/repair their ship when encountering a system with a trading post. While the hitscan capabilities of Energy turrets mean gunners are more likely to reach maximum theoretical DPS, the high power draw will limit power available to other systems and may lead to more frequent reactor overheat or lower actual DPS when less power is allocated to Weapons systems. PULSAR: Lost Colony is a game about space exploration, in which a procedurally generated galaxy is created with a ship of the player's choice. In short, as Energy weapons become more powerful they become more power-inefficient on a per-point of damage basis, but as Physical weapons become more powerful they become more power-efficient. The total damage points dealt per gigawatt (GW) draw will fluctuate on Energy turrets and generally trends downwards Physical turrets trends upwards. When upgrading turrets it is important to note that Energy turrets will increase their power usage in megawatts (MW) but Physical turrets will remain the same. Turrets will overheat when they reach 110% Heat. Each bot represents one of the 4 available. To add bots to the game, open the TAB menu and click on one or more of the following buttons: Add Pibot - Add Scibot - Add Engbot - Add Weapbot. There is one for each class with the exception of the Captain, which requires a real player. Every ship has at least 1 ship turret slot. PULSAR: Lost Colony has built-in support for AI crewmembers. They are most numerous and versatile weapon group currently (Beta 15) available, sold in any automated trading station or exotic shop. Secondary turrets that have decreased fire power compared to main turrets but still have hefty punch.
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